TGFU – Cricket Lesson

Every now and again something on Twitter catches my eye and gets me thinking. A year or two ago, someone shared a link to an article about Teaching Games for Understanding (TFGU) that got me exploring it more and more in my own Physical Education classes. Just recently I found this video about using Teaching Games for Understanding for teaching striking games.  As we are doing striking games with year 8 at the moment (with a focus on Softball and Cricket), I thought I could apply this really well to teaching Cricket and some of the strategies and decision making that takes place. This morning I tried it, and I’m very pleased to say it worked really well and we’ll do it again next week with a added modifications.

Because this video is focused on students who are a little younger, I used a similar set up but changed the rules to be more specific to cricket. I used ropes to set out the four playing fields and had sets of stumps in each one. I used the markers at the end of the ropes for the batters to run around to score runs and, instead of a hula hoop, used a marker to show the bowler where to bowl from.

With 6-8 students in each game it provides greater involvement in the game meaning students practice their skills more which is also a benefit, however the biggest benefit is the way the smaller games, with limitations added allowed for students to think about strategy/tactics and how to use their skills to be successful in the game. It also allowed me to group students together who were of similar skill levels which can be difficult in larger groups.

I used the following rules:

  • Bowlers had to attempt to bowl with a straight arm, but after a few goes could revert to underarm if they wanted to (many didn’t take this choice which surprised me in a co-ed class)
  • Players had to hit the ball so that it stayed in their quadrant. Balls hit outside their quadrant on the full were out.
  • Players could score fours using the normal geographical boundaries of the field.
  • Players had to rotate fielding positions as batters and bowlers changed so they learned the different skills/decision making issues at each spot.

The first time everyone batted, we played hit and run to keep everyone moving through quickly. However, the second time through, the players could choose to run when they felt like it. They had to make decisions on whether they’d hit it far enough to make it around the marker and back, how far it was from a fielder etc. This decision making was much more easily introduced in this form than ‘normal’ cricket because they had a smaller playing field to work in.

Other observations of the lesson today (and in comparison to other cricket lessons):

  • More students were actively engaged than usual.
  • When fielding, players had to think about where to stand to cut off runs or to give themselves the best chance of getting a player out if they wanted to get a bat themselves
  • Batters were actually choosing which balls to hit to avoid hitting it out of their quadrant
  • Bowlers who were able were trying to bowl in areas that would entice batters to hit it out of the quadrant or to where their fielders were.
  • Students were asking and answering their own questions about how to get players out, or how to succeed.

I encourage you to have a crack at using something similar.

Masterchef and the classroom

The third season of Masterchef is about to come to an end here in Australia and its just dawned on me that it provides a great model for teachers to use in their own classrooms.

What we see in Masterchef is home cooks who aren’t trained chefs given a task or challenge to complete but with very little instruction on how to complete the task. They have to create a meal or dish to serve in the specified time frame. Its not totally free play, they are given guidelines for what they can create and often a restricted number of pantry items to cook with but choice as to what they will use and create with them. Classic project based learning tasks.

The contestants demonstrate problem solving skills in deciding what to cook and how to overcome the limits they have to work in. At the end of each episode they present their dish to the judges for feedback on it success (or otherwise). This feedback isn’t only from the head judges, often its front the people they cook for in challenges and gives them a timely insight into what worked and what didn’t, or what tasted good and what didn’t. But the judges don’t just wait until the finished product, they move from bench to bench using their professional experience to guide their ‘students’ when they feel they maybe goin off track.

When they aren’t cooking we are often shown pictures of them reading books to learn new techniques, favours that work well together and about cooking food from other cultures – self directed learning.

This to me, is a great model for classroom learning. Create tasks that will incorporate problem solving, self directed learing, something to create tasks (that hopefully is meaningful), that they can present for feedback – not just for marks but for what they know, have learned or the usefulness of what they’ve created and that allows them to improve what they are doing before they’ve gone too far the wring direction. Scaffold the tasks to in a way to give direction but not to stifle creativity or independent thinking, and that allows students to work to a level they are capable of achieving.

The final piece that I haven’t mentioned is the Friday night ‘master class’. An opportunity for the professionals to demonstrate some techniques or dishes to their pupils. To share with them something they know more about than the students. And, more importantly they bring in other experts to their kitchen to teach the things they don’t know as well as they do.

This is one area that we teachers can really learn from. We shouldn’t be afraid to call on others who know more than we do to teach something. And that digest have to be from outside our school, we could use an IT teacher to demonstrate skills, an art teacher to teach design or even someone from our own faculty will have different expertise in different areas to me. To be honest there are probably students who could give masterclasses on many things to. Off the top of my head, in my year 10 class I currently have students who could give master classes on web design, photoshop.

The challenge now is to learn how to devplop the tasks, how to scaffold, write rubrics, as well as re-educate myself, other staff and most importantly the students on how to work in this environment. Easy right?

Xbox and Road Safety in the classroom

Last week, I had the opportunity to share with 15-20 PDHPE teachers about the way that an Xbox could be used in PDHPE lessons. I must thank Microsoft being generous enough to lend us 2 Xbox 360’s and some mates who lent me the other stuff I needed. While we spent most of the 1 1/2 hr session exploring a range of games – particulalry using Kinect, I was really keen to try an idea for using Xbox for teaching Road Safety. During a discussion with @benpaddlejones  about ways that an Xbox could be used for teaching road safety. The plan we devised was actually quite simple but should be quite effective, and a whole lot more fun and interesting than the way we normally teach it.

So, what will I need and how will it work?

Xbox and Steering Wheel

Obviously, you need an Xbox 360, but you’ll also need a steering wheel with foot pedals (like the one above). Without this, the activity won’t really work. These are a little hard come by at the moment (I have been lucky enough to dig up 2 older ones from friends), however, word on the street is that later in the year Forza 4 (a racing game) will be released with a new steering wheel included, which will be a great bundle to get (now to find the funds!!). You’ll also need to choose a car game – and unless you want a lot of negative parental feedback – make sure you get one that doesn’t have violence or the like in it. I chose to use Project Gotham Racing 4 which is a straight up car racing game.

A lot of people who’ve played racing car games might straight away be thinking that racing car games are all about speed and that’s correct, but for this unit we’ll be using a few restrictions on our the way we play. So, how will it work?

Step 1: Choose a driver. Let them drive two laps of a race track and time how long it takes. Choose a track that isn’t too easy, but at the same time, don’t choose a really hard one because most people in your class probably won’t be too experienced at driving. While they are driving, have one student time them, one to count the number of times they break the speed limit (which I set at 80 m/hr) and a third student who will count the number of crashes they have.

Step 2: Using the same driver, drive another 2 laps of the same course and have the same people gathering the same statistics. The difference this time, is that the driver has to send 1 text/SMS message from their mobile phone per lap.

Step 3: Using the same driver, follow the same procedure as the first two steps. This time, you might like to add different variables such as having passengers sitting “in” their car with them who will provide distraction and/or you could add a stereo and require them to change radio stations/or songs on each lap (if you use speakers you could have them change tracks on their ipods while driving).

When I trialled this, it was clear to everyone that during step 2 and 3, there were more crashes and also a lower speed as they were trying hard to be safe while distracted.

This opens up loads of opportunities for discussion with students over the next few lessons. What I think would be particularly useful, would be to gather statistics in a google form similar to this one HERE. This would allow you to gather all the statistics together from your class and then graph it and analyse it. You could even compare it to statistics gathered by the Road and Traffic Authority.

One of the barriers to overcome, depending on your school’s policy, will be the use of a mobile phone to send SMS/text message and how you will check they sent it. I’m hoping that I can use a school number, otherwise I might just have to get them to type a message into a note on an ipod touch and check it at the end.

Another barrier may be that you will only have one person driving at a time. Thankfully, I had access to 2 steering wheels which made it easier, but with 2 laps per step and 2-3 minutes per lap, it will take a bit of time. Having two consoles makes that a lot easier, but you could also do step 1 over a few lessons leading in. That may help to connect the students with the topic before introducing the other factors.

Anyway, for around $600-700 you could have a really good tool for teaching Road Safety. And while that seems a little expensive, it actually does provide a very realistic view at the dangers of driving while distracted. I think a lot of parents would be happy with a program that keeps their children safer on the roads. I know I would.

The Biggest Loser Challenge: My PBL journey Volume 2

So, it’s been a few weeks since I started my Project Based Learning task investigating the question “How can an individual avoid becoming a biggest loser contestant?”. You can read about the task here. To be honest, the task so far hasn’t been quite what I expected. I’m not sure what I expected. Maybe I thought the students would be so enthused that they’d be really keen to get stuck in to the research, but the initial planning and research has been tough work.

There were a few raised eyebrows when I announced that I’d put the students into groups but they seem to be working ok, I’m not sure that’s the problem. Maybe I needed to give more scaffolding of the steps students needed to complete each lesson, although I thought it was pretty clear. Maybe they need greater direction on what information to include but I don’t really want them to be spoon fed from me. Is it ok to still lecture the students and walk them through what they need to know if the idea is for them to choose their pathway through the task?

We’ve been using Edmodo for the delivery of information and for the students to share with me what they’ve learned each lesson. At the start of each lesson, I’ve allowed 5 minutes or so for students to review what they learned the previous lesson and to plan what they need to do this lesson. We finish each lesson with an opportunity to organise what they’ve been doing, share it with their group and reflect on what they’ve learned and what they still need to do. This part has been the most disappointing. So far only 2/3 of my class have uploaded what they’ve done to edmodo as a record of what they’ve done. Of those 2/3 only two or three have done it in each of the 4 lessons we’ve had so far and almost all of them have been so brief it’s difficult to know exactly what they’ve done and what they actually know.

I’m hoping that once they get through this research phase and onto planning how to present what they know about healthy living and what they can do to help young people live a healthy lifestyle, student engagement and enthusiasm will take off.

I keep wondering, is it normal that a first project task goes like this? Do the students normally enjoy working like this? What could I change to engage them better? to get them reflecting on/recording what they’ve learned more accurately? Have I structured the lessons clearly enough? Hopefully it’s just as the students get used to working working collaboratively and taking responsibility for finding what they need to that this will struggle.

On the positive side, a number of students have taken the step of using edmodo to share information and resources they have found with the whole group and not just their small group. I like to see students who don’t view their learning as a competition but rather a chance for everyone to understand what they are doing.

What are your experiences? Am I being realistic expecting it to be all roses from the very first go? What should I change? I’d love to hear your ideas and feedback.

The Biggest Loser Challenge: My PBL journey Volume 1

Well, I’ve taken the first step in my PBL journey. After toying with it for a while and watching tweets fly between Bianca Hewes and Dean Groom, I’ve finally decided to take the plunge. As I looked at a teaching programme we’ve been using for a few years now with year 9, I realised it was becoming a little tired, I realised it needed to change.

I put a call out to a few of my twitter PLN for a driving question for my project. @BenPaddleJones came up with “How will you ensure you never end up on the biggest loser”. Considering the Australian series has just finished, it struck a chord. The number one issue of faced is time – it’s been hectic to get this thing of the ground because from the time I started planning it, to when I intended to teach it was only 24hrs!! Ridiculous. Anyway, after a quick chat with Bianca only 2 hrs before kick off, I managed to buy myself 48hrs – which brings me to now. What a whirlwind that conversation was! She explained how the hook lesson will work, how to do circle time, how to set up my groups and started me thinking about the possibility of using a narrative and that I could ‘gamify’ my unit. Wow, so much to do but it certainly got me excited at the possibilities starting to build for this unit. (I think I may have frightened my faculty a little with my enthusiasm!)

I went with a narrative that the TV channel that runs the program is after a team of health experts to create a plan for educating school aged children on healthy living. Students will be put into groups to create a research investigation of the syllabus information, create a presentation and will finally present their plan to a panel of experts (their classmates, PE teachers and hopefully a personal trainer or health professional).

Tomorrow is ‘D’ day for delivery and explaining it to the class. BUT, there’s still time to improve. I’d love you to have a look at what I’ve come up with so far and leave me some feedback on ideas that I might be able to implement. You can check out the document below.

I must finish by giving credit to The Molistic View’s willingness to share his experiences and his project through his blog. It’s given me plenty of ideas as well as an idea of what to expect. Thanks.

just for starters …

In the last week of the school term, I facilitated a session on integrating technology to PDHPE teachers at the CEN 2010 NSW State Conference. Full of enthusiasm, I had created a list of what I thought would be useful ICT resources and websites. What I had forgotten to take into account was that many of the schools in attendance don’t have the IT resources that I am blessed with at our school. I get the feeling that many would have left wondering how they were going to be able to integrate many of these resources when their school has a poor wireless network or limited access to computers.

So what I’ve done (with the help of a few other PDHPE teacher blogs) is try to identify 3 ideas that PDHPE teachers can use to get started even when they have limited resources or access to resources. Here’s what I’ve come up with:

  • Blog sites: I feel a blog site is an essential tool for engaging students. It makes their work public for others to see (even if it is only their own classmates). People other than their teacher giving feedback really helps get the process going. You could use a blog in a number of ways:
  1. To post individual student work (students email you a copy of their work for you to post) – this can help getting students engaged in higher order thinking analysis style tasks.
  2. You can post a statement and get each students to post their thoughts to the statement as feedback. Feedback can be set to be moderated by the blog’s author and if done publicly (ie through a projector in class) it shows the students how the process works.

NB – For both of these, the work can be done as homework and emailed to you if don’t have access to computers during lesson time

  • Text to movie websites (E.G. xtranormal) – many people would use this by getting the students to create their own scenario or short video. However, when you don’t have resources to do this, why not use it to create your own stimulus material? Create your own scenarios to show through a projector. You could leave the ending open and have students write a script for an appropriate ending. As the teacher you could then chose a number of these and add them to your original scenario to show the class in the next lesson. The advantage of this is that the students don’t get caught up in the novelty of the technology rather than spending time on the learning activity.
  • Video reviews – giving students a video camera to create an infomercial about the concepts that they are learning about and then uploading it to their MP3 players. One that I’ve used is to divide the class into groups and get the students to create an instructional video for each the fitness tests that explains how to set up the test, how you complete the test and what constitutes a good performance. The students video’s have been uploaded to moodle for the students to download. If you don’t use Moodle I’m sure that a site like podomatic would allow you to do a similar thing (I’m sure someone can confirm this or give me a better option!)